Helldivers 2 includes plenty of Stratagems that you may need to use during the battle for Super Earth, and the list is just going to get longer with the developers ready to add new Stratagems to the game soon. It’s necessary to learn the codes of your favourite and most used Stratagems as wasting time when the enemy draws near to your location does not help and may lead to the death of you and your allies. So, we have compiled all the Stratagems in the game along with their Button Inputs in this Helldivers 2 Stratagems List to help you remember them.
Note: Stratagems will first be listed separately according to their types and then combined into one list for ease of use.
Default Stratagems in Helldivers 2
Stratagems | Button Input | Description |
Reinforce | Up, Down, Left, Right, Up | Revive a fallen ally through a Hellpod. |
Resupply | Down, Down, Up, Right | Drops four supply packs to replenish all ammo and equipment. |
SOS Beacon | Up, Down, Left, Up | Sends a broadcast to allow other Helldivers to join your session. |
Patriotic Administration Center Stratagems
Stratagem | Button Input | Description | Required Level |
Machine Gun | Down, Left, Down, Up, Right | A machine gun designed for stationary use. Trades higher power for increased recoil and reduced accuracy. | Level 1 |
Anti-Materiel Rifle | Down, Left, Right, Up, Down | A high-caliber sniper rifle effective over long distances against light vehicle armor. This rifle must be aimed downscope. | Level 2 |
Stalwart | Down, Left, Down, Up, Up, Left | A compact, low caliber machine gun. Trades power for ease of use, with faster reloading than heavier machine guns. | Level 2 |
Expendable Anti-Tank | Down, Down, Left, Up, Right | A single-use weapon specialized for damaging vehicle armor. Discarded after every use. | Level 3 |
Recoilless Rifle | Down, Left, Right, Right, Left | A recoilless rifle effective against vehicle armor. Includes support backpack required for reloading. | Level 5 |
Flamethrower | Down, Left, Up, Down, Up | An incendiary weapon for close range. Will ignite targets, terrain, and any flammable teammates. | Level 10 |
Autocannon | Down, Left, Down, Up, Up, Right | A fullly-automatic cannon effective against light vehicle armor. Includes support backpack required for reloading. | Level 10 |
Railgun | Down, Right, Left, Down, Up, Left, Right | An experimental weapon which prioritizes armor penetration. Must be charged between shots – so choose targets carefully. | Level 20 |
Spear | Down, Down, Up, Down, Down | An anti-tank homing missile which must lock onto its target before launch. Effective against large and armored enemies. | Level 20 |
Orbital Cannon Sratagems
Stratagem | Button Input | Description | Required Level |
Orbital Gatling Barrage | Right, Down, Left, Up, Up | A barrage of high explosive rounds, fired from the Destroyer’s high speed rotary autocannons. | Level 2 |
Orbital Airburst Strike | Right, Right, Right | A projectile which explodes while airborne, creating a deadly rain of shrapnel. Not effective against heavy armor. | Level 5 |
Orbital 120MM HE Barrage | Right, Down, Left, Right, Down | A precision artillery salvo over a small area, perfect for taking out concentrated enemy units | Level 5 |
Orbital 380MM HE Barrage | Right, Down, Up, Up, Left, Down, Down | A prolonged barrage, wreaking extended destruction over a large area. Communication with teammates is advised. | Level 8 |
Orbital Walking Barrage | Right, Right, Down, Left, Right, Down | A linear artillery barrage which moves at intervals, driving the enemy out from cover while allowing an advance. | Level 10 |
Orbital Lasers | Right, Down, Up, Right, Down | The Destroyer’s laser cannon will sweep over the designated area, vaporizing all targets within the effective radius. | Level 15 |
Orbital Railcannon Strike | Right, Up, Down, Down, Right | A high-velocity railcannon round fired at the largest target in close proximity to the beacon. Targeting is automattic. | Level 20 |
Hangar Stratagems
Stratagem | Button Input | Description | Required Level |
Eagle Strafing Run | Up, Right, Right | A strafing run of the battlefield to clear small targets, delivered almost instantly. | Level 2 |
Eagle Airstrike | Up, Right, Down, Right | A barrage of bombs creating a non-targeted carpet of explosions. | Level 2 |
Eagle Cluster Bomb | Up, Right, Down, Down, Right | A targeted air strike unable to destroy buildings, but efficient at clearing smaller targets. | Level 3 |
Eagle Napalm Airstrike | Up, Right, Down, Up | A barrage of napalm bombs, creating a wall of fire which will stop the enemy in their tracks. | Level 5 |
Jump Pack | Down, Up, Up, Down, Up | Enables the user to jump higher than ‘gravity’ and ‘safety’ would normally allow. Must be charged before use. | Level 8 |
Eagle Smoke Strike | Up, Right, Up, Down | A barrage of smoke grenades, creating a thick smoke screen to block enemies’ line of sight. | Level 8 |
Eagle 110MM Rocket Pods | Up, Right, Up, Left | A barrage of rocket pods, which the Eagle pilot will release on the largest target near the stratagem beacon. | Level 10 |
Eagle 500KG Bomb | Up, Right, Down, Down, Down | A large bomb obliterating almost any target close to impact. Make sure to clear the area. | Level 15 |
Bridge Stratagems
Stratagem | Button Input | Description | Required Level |
Orbital Precision Strike | Right, Right, Up | A single precision shot from the Destroyer’s ‘ATLAS’ cannon. | Level 1 |
Orbital Gas Strike | Right, Right, Down, Right | A projectile which releases a cloud of corrosive gas, harmful to both organic and robotic lifeforms. | Level 3 |
Orbital EMS Strike | Right, Right, Left, Down | A “compliance weapon” to modify enemy behavior. The projectile temporarily stuns all targets within the strike radius. | Level 5 |
Orbital Smoke Strike | Right, Right, Down, Up | Creates a large, thick smoke screen to block targets’ line of sight. | Level 8 |
HMG Emplacement | Down, Up, Left, Right, Right, Left | A manned fortification offering superior firepower against lightly armored targets. Slow to turn, so place it wisely. | Level 10 |
Shield Generation Relay | Down, Up, Left, Down, Right, Right | A stationary energy shield which provides cover against projectiles. Has a limited lifetime once deployed. | Level 10 |
Tesla Tower | Down, Up, Right, Up, Left, Right | A turret which fires electrical charges at targets in close range. To avoid friendly fire, remain prone. | Level 15 |
Engineering Bay Stratagems
Stratagem | Button Input | Description | Required Level |
Anti-Personnel Minefield | Down, Left, Up, Right | Deploys a defensive anti-personnel minefield, to halt enemy advance. | Level 2 |
Supply Pack | Down, Left, Down, Up, Up, Down | Supply boxes containing ammunition, with a backpack that allows the user to distribute boxes to fellow Helldivers. | Level 3 |
Grenade Launcher | Down, Left, Up, Left, Down | A grenade launcher effective against armored infantry. Not intended for use against vehicle armor or fortified buildings. | Level 5 |
Laser Cannon | Down, Left, Down, Up, Left | A laser weapon firing a continuous beam. Doesn’t require ammunition, but will need heat sink replaced if it overheats. | Level 5 |
Incendiary Mines | Down, Left, Left, Down | Deploys a defensive incendiary minefield, which will set both terrain and targets alight when triggered. | Level 8 |
“Guard Dog” Rover | Down, Up, Left, Up, Right, Right | An autonomous drone equipped with a laser rifle, providing 360° cover. Returns to backpack to cool down. | Level 10 |
Ballistic Shield Backpack | Down, Left, Up, Up, Right | A backpack which can be wielded as a one-handed ballistic shield, protecting against small arms fire. | Level 12 |
Arc Thrower | Down, Right, Up, Left, Down | Projects an arc of lightning at close range. Charges up to project bolts, and may discharge through multiple targets. | Level 15 |
Shield Generator Pack | Down, Up, Left, Right, Left, Right | Encloses the wearer in a spherical shield which blocks high-speed projectiles. Has a limited lifetime once deployed. | Level 20 |
Robotics Workshop Stratagems
Stratagem | Button Input | Description | Required Level |
Machine Gun Sentry | Down, Up, Right, Right, Up | An agile automated machine gun turret. Will fire at targets even if Helldivers will be caught in the crossfire. | Level 3 |
Gatling Sentry | Down, Up, Right, Left | An automated turret with an extremely high rate of fire. Caution: does not check if friendly units are in line of fire. | Level 5 |
Mortar Sentry | Down, Up, Right, Right, Down | A turret firing powerful shells in a high arc. Effective at long ranges, and able to strike at targets behind cover. | Level 8 |
“Guard Dog” | Down, Up, Left, Up, Right, Down | An autonomous drone equipped with a Liberator assault rifle, providing 360° cover. Returns to backpack to rearm. | Level 10 |
Autocannon Sentry | Down, Up, Right, Up, Left, Up | An automated cannon turret firing anti-tank ammunition over long ranges. Sacrifices agility for range and power. | Level 13 |
Rocket Sentry | Down, Up, Right, Right, Left | A powerful automated turret, effective against armored targets. The turret will primarily aim at larger enemies. | Level 15 |
EMS Mortar Sentry | Down, Down, Up, Up, Left | A turret firing static field generators that slow the advance of enemies. | Level 20 |
Helldivers 2 All Stratagems List
Stratagems | Button Inputs | Description | Required Level |
Reinforce | Up, Down, Left, Right, Up | Revive a fallen ally through a Hellpod. | – |
Resupply | Down, Down, Up, Right | Drops four supply packs to replenish all ammo and equipment. | – |
SOS Beacon | Up, Down, Left, Up | Sends a broadcast to allow other Helldivers to join your session. | – |
Machine Gun | Down, Left, Down, Up, Right | A machine gun designed for stationary use. Trades higher power for increased recoil and reduced accuracy. | Level 1 |
Orbital Precision Strike | Right, Right, Up | A single precision shot from the Destroyer’s ‘ATLAS’ cannon. | Level 1 |
Anti-Materiel Rifle | Down, Left, Right, Up, Down | A high-caliber sniper rifle effective over long distances against light vehicle armor. This rifle must be aimed downscope. | Level 2 |
Anti-Personnel Minefield | Down, Left, Up, Right | Deploys a defensive anti-personnel minefield, to halt enemy advance. | Level 2 |
Eagle Airstrike | Up, Right, Down, Right | A barrage of bombs creating a non-targeted carpet of explosions. | Level 2 |
Eagle Strafing Run | Up, Right, Right | A strafing run of the battlefield to clear small targets, delivered almost instantly. | Level 2 |
Orbital Gatling Barrage | Right, Down, Left, Up, Up | A barrage of high explosive rounds, fired from the Destroyer’s high speed rotary autocannons. | Level 2 |
Stalwart | Down, Left, Down, Up, Up, Left | A compact, low caliber machine gun. Trades power for ease of use, with faster reloading than heavier machine guns. | Level 2 |
Eagle Cluster Bomb | Up, Right, Down, Down, Right | A targeted air strike unable to destroy buildings, but efficient at clearing smaller targets. | Level 3 |
Expendable Anti-Tank | Down, Down, Left, Up, Right | A single-use weapon specialized for damaging vehicle armor. Discarded after every use. | Level 3 |
Machine Gun Sentry | Down, Up, Right, Right, Up | An agile automated machine gun turret. Will fire at targets even if Helldivers will be caught in the crossfire. | Level 3 |
Orbital Gas Strike | Right, Right, Down, Right | A projectile which releases a cloud of corrosive gas, harmful to both organic and robotic lifeforms. | Level 3 |
Supply Pack | Down, Left, Down, Up, Up, Down | Supply boxes containing ammunition, with a backpack that allows the user to distribute boxes to fellow Helldivers. | Level 3 |
Eagle Napalm Airstrike | Up, Right, Down, Up | A barrage of napalm bombs, creating a wall of fire which will stop the enemy in their tracks. | Level 5 |
Gatling Sentry | Down, Up, Right, Left | An automated turret with an extremely high rate of fire. Caution: does not check if friendly units are in line of fire. | Level 5 |
Grenade Launcher | Down, Left, Up, Left, Down | A grenade launcher effective against armored infantry. Not intended for use against vehicle armor or fortified buildings. | Level 5 |
Laser Cannon | Down, Left, Down, Up, Left | A laser weapon firing a continuous beam. Doesn’t require ammunition, but will need heat sink replaced if it overheats. | Level 5 |
Orbital 120MM HE Barrage | Right, Down, Left, Right, Down | A precision artillery salvo over a small area, perfect for taking out concentrated enemy units. | Level 5 |
Orbital Airburst Strike | Right, Right, Right | A projectile which explodes while airborne, creating a deadly rain of shrapnel. Not effective against heavy armor. | Level 5 |
Orbital EMS Strike | Right, Right, Left, Down | A “compliance weapon” to modify enemy behavior. The projectile temporarily stuns all targets within the strike radius. | Level 5 |
Recoilless Rifle | Down, Left, Right, Right, Left | A recoilless rifle effective against vehicle armor. Includes support backpack required for reloading. | Level 5 |
Eagle Smoke Strike | Up, Right, Up, Down | A barrage of smoke grenades, creating a thick smoke screen to block enemies’ line of sight. | Level 8 |
Incendiary Mines | Down, Left, Left, Down | Deploys a defensive incendiary minefield, which will set both terrain and targets alight when triggered. | Level 8 |
Jump Pack | Down, Up, Up, Down, Up | Enables the user to jump higher than ‘gravity’ and ‘safety’ would normally allow. Must be charged before use. | Level 8 |
Mortar Sentry | Down, Up, Right, Right, Down | A turret firing powerful shells in a high arc. Effective at long ranges, and able to strike at targets behind cover. | Level 8 |
Orbital 380MM HE Barrage | Right, Down, Up, Up, Left, Down, Down | A prolonged barrage, wreaking extended destruction over a large area. Communication with teammates is advised. | Level 8 |
Orbital EMS Strike | Right, Right, Left, Down | A “compliance weapon” to modify enemy behavior. The projectile temporarily stuns all targets within the strike radius. | Level 8 |
Autocannon | Down, Left, Down, Up, Up, Right | A fullly-automatic cannon effective against light vehicle armor. Includes support backpack required for reloading. | Level 10 |
Eagle 110MM Rocket Pods | Up, Right, Up, Left | A barrage of rocket pods, which the Eagle pilot will release on the largest target near the stratagem beacon. | Level 10 |
Flamethrower | Down, Left, Up, Down, Up | An incendiary weapon for close range. Will ignite targets, terrain, and any flammable teammates. | Level 10 |
“Guard Dog” | Down, Up, Left, Up, Right, Down | An autonomous drone equipped with a Liberator assault rifle, providing 360° cover. Returns to backpack to rearm. | Level 10 |
“Guard Dog” Rover | Down, Up, Left, Up, Right, Right | An autonomous drone equipped with a laser rifle, providing 360° cover. Returns to backpack to cool down. | Level 10 |
HMG Emplacement | Down, Up, Left, Right, Right, Left | A manned fortification offering superior firepower against lightly armored targets. Slow to turn, so place it wisely. | Level 10 |
Orbital Walking Barrage | Right, Right, Down, Left, Right, Down | A linear artillery barrage which moves at intervals, driving the enemy out from cover while allowing an advance. | Level 10 |
Shield Generation Relay | Down, Up, Left, Down, Right, Right | A stationary energy shield which provides cover against projectiles. Has a limited lifetime once deployed. | Level 10 |
Ballistic Shield Backpack | Down, Left, Up, Up, Right | A backpack which can be wielded as a one-handed ballistic shield, protecting against small arms fire. | Level 12 |
Autocannon Sentry | Down, Up, Right, Up, Left, Up | An automated cannon turret firing anti-tank ammunition over long ranges. Sacrifices agility for range and power. | Level 13 |
Arc Thrower | Down, Right, Up, Left, Down | Projects an arc of lightning at close range. Charges up to project bolts, and may discharge through multiple targets. | Level 15 |
Eagle 500KG Bomb | Up, Right, Down, Down, Down | A large bomb obliterating almost any target close to impact. Make sure to clear the area. | Level 15 |
Orbital Lasers | Right, Down, Up, Right, Down | The Destroyer’s laser cannon will sweep over the designated area, vaporizing all targets within the effective radius. | Level 15 |
Rocket Sentry | Down, Up, Right, Right, Left | A powerful automated turret, effective against armored targets. The turret will primarily aim at larger enemies. | Level 15 |
Tesla Tower | Down, Up, Right, Up, Left, Right | A turret which fires electrical charges at targets in close range. To avoid friendly fire, remain prone. | Level 15 |
EMS Mortar Sentry | Down, Down, Up, Up, Left | A turret firing static field generators that slow the advance of enemies. | Level 20 |
Orbital Railcannon Strike | Right, Up, Down, Down, Right | A high-velocity railcannon round fired at the largest target in close proximity to the beacon. Targeting is automattic. | Level 20 |
Railgun | Down, Right, Left, Down, Up, Left, Right | An experimental weapon which prioritizes armor penetration. Must be charged between shots – so choose targets carefully. | Level 20 |
Spear | Down, Down, Up, Down, Down | An anti-tank homing missile which must lock onto its target before launch. Effective against large and armored enemies. | Level 20 |
Shield Generator Pack | Down, Up, Left, Right, Left, Right | Encloses the wearer in a spherical shield which blocks high-speed projectiles. Has a limited lifetime once deployed. | Level 20 |
NOTE: This list will be updated as Arrowhead Game Studios adds more Stratagems to Helldivers 2.
If you are unsure about what stratagems you should use for offence and which should be reserved for defence then check out these guides;
Helldivers 2 Stratagem Tier List: Best Offensive Stratagems
Best Sentry Stratagems in Helldivers 2 – Defensive Stratagem Tier List