All that you need to know in detail regarding all new weapons, gunsmithing changes, and the latest features revealed in Modern Warfare 3.
Modern Warfare 3 at launch, and Pre-season will bring a jack load of 37 different weapons and 6 Aftermarket parts, to add to the 77 armaments being carried forward from Modern Warfare 2. This includes the 6 seasons of free weapon content as well. Modern Warfare 3 will have the largest selection of weaponry ever seen in any other Call of Duty game. This will give players the largest cache of armaments to set up their most unique load-outs.
Difference between MWII and MWIII Weapons
Modern Warfare 3 and Modern Warfare 2 weapons can be easily distinguishable in the Weapon Select menu. When a weapon is selected, players can see it on the top right-hand corner of the weapon tab. Modern Warfare 3 or Modern Warfare 2 logo should be there and easily differentiated.
What if you Missed Collecting Weapons in MW2?
In Modern Warfare 2, players had a chance to unlock all kinds of weapons from all 6 seasons, but if some weapons were not unlocked, not to worry. Those who have missed certain weapons or are new to the Modern Warfare world can simply unlock them by completing challenges in Multiplayer or extracting the weapon if you find it while killing zombies on a Modern Warfare Zombies session.
Weapon Balancing Done Right
Sledgehammer Games will make sure all Modern Warfare 2 weapons that will carry forward into Modern Warfare III will be adjusted and balanced. They will receive a weapon pass so none of the weapons get an advantage. The balancing pass will adjust damage ranges, damage values, and damage location multipliers such as the head, torso, or legs. Attachment value magnitudes such as reducing laser ADS speeds, also the attachment pros and cons values. This weapon pass is to make sure all new Modern Warfare 3 and Modern Warfare 2 Weapons are optimized to perform alongside each other. SledgeHammer Games will keep an eye out on the performance of each weapon from launch to tweak or buff where needed post-launch.
Previewing Weapons has never been faster
Players who want to preview weapons and adjust to Modern Warfare 2 must go through a short process. It wasn’t as easy as just seeing the weapon on the weapon selection tab previewing it, and adjusting it right away. Shortcut buttons are added to the user interface, they will run at the bottom of the screen allowing players to preview, equip, add attachments, or straight up enter a firing range to test it out all too easily.
List of All New Call of Duty Modern Warfare 3 Weapons
6 New Assault Rifles
Resembling the AK family, this exceptional rifle is lethal. It fires the first two rounds nearly at the same time.
This gas-piston 5.56 Assault Rifle is perfect for close-quarters battle or mid-range firefights. It has a fast fire rate, low recoil, and high accuracy.
Perfect for long-range assault with accuracy, this 5.56 Rifle does exceptionally well.
Comes in FDE, this light-framed Rifle has amazing recoil control. Chambered in 5.56, MCW can be adjusted with modifications to your liking, Modern Warfare 3 Beta’s most preferred Assault Rifle.
DG – 58
A bullpup with a three-round burst mode. It has excellent recoil management for accurate mid-to-long-range shots.
Another three-round burst bullpup chambered in 5.56. It is similar to DG-58 but performs better in close-quarters battles.
3 New Battle Rifles
United States new Battle Rifle that replaced the M4A1, The Sig Spear but the Modern Warfare 3 version. Chambered in 6.8 Wrath, this powerful rifle does great in longer distances but can be equally effective in high-paced close-range matches.
An adaptable Battle Rifle chambered in .450. It resembles the MCW but delivers higher damage and compromises in recoil control.
The big brother of MTZ-556, this Battle rifle is chambered in 7.62. Highly effective at longer distances.
6 New Submachine Guns
Chambered in .45 auto, this submachine gun makes a return from Modern Warfare and packs a punch for close to mid-range battles.
A small package with a fairly slow rate of fire making this 9mm SMG the go-to weapon for small map battles. The slow fire rate helps in overall control and mobility.
Think of an M4 but with 9mm rounds. This odd-looking SMG is killer at close to mid-range. It has a fast fire rate, increased mobility, with low recoil.
The big brother of the WSP Swarm. Chambered in 9mm, it features a slow rate of fire. It has even better control than the WSP Swarm but lacks mobility due to its longer length.
A lightweight SMG, with a fast rate of fire. Perfect for indoor battles.
Due to the size, This larger Pistol Caliber Carbine has very low recoil but is smaller than a full-size rifle. You get the mobility of an SMG, with higher mobility and speed.
3 New Shotguns
This 12-gauge pump action shotgun is highly versatile and effective in close ranges.
This Shotgun utilizes the feel of a rifle with a bottom-fed magazine similar to a rifle. This makes reloading faster and more rounds than the average shotgun.
Handling and functionality like an M4, but with devastating .310 full-auto shotgun rounds. Truly a weapon of utter destruction.
5 New Light Machine Guns
A belt-fed machine gun chambered in 7.62. Pros are brilliant suppressive fire and high damage at long ranges. Con’s are reloading time, ads speed, and mobility.
Another light-machine gun with great suppressive fire chambered in 5.8x42mm rounds. It has a bullpup design with high-capacity round magazines.
A Fully automatic LMG with a prototype firing method from a closed-to-open bolt system. That indicates a faster fire rate at the start and quickly slows down after, which increases accuracy.
A modular, magazine-fed light machine gun chambered in 5.56. The firing rate is not blazing fast but slow enough to be noticeable.
The legendary design of the M249, This Mk9 is a belt-fed beast. Chambered in 5.56, it provides a very high fire rate to provide tremendous cover fire.
4 New Marksmen Rifles
7.62 Chambered Marksman Rifle. It has a side charging handle, is lightweight, and has great recoil control for fast follow-up shots at long distances.
Chambered in 6.8, A balanced round for long-distance follow-up shots. This Marksman Rifle is also very reliable and provides more lethality compared to a 5.56 rifle.
A designated marksman rifle from the Holger family of rifles. This is a semi-auto weapon chambered in 5.56 and has the best-in-class rate of fire.
This semi-auto DMR is chambered in 7.62 and has powerful follow-up shots at mid to long distances.
3 New Sniper Rifles
The only .50 caliber bolt action sniper introduced in Modern Warfare 3. Deals devastating damage at the expense of high recoil.
This semi-auto sniper rifle is lightweight, large magazine capacity, and is easy to land faster follow-up shots due to better recoil control.
A semi-auto sniper chambered in .338. This round is famous for its high ballistic capabilities to reach targets precisely at long distances.
4 New Handguns
A semi-auto ballistic pistol chambered in .45 auto. A striker-fired handgun with a polymer frame, the COR-45 has excellent recoil control and handling for precise follow-up shots.
The Renetti makes a sweet return from Modern Warfare. This 9mm pistol hburst fireire with great recoil control to be a very effective secondary weapon. Swapping to a handgun will always be faster.
The TYR is a handheld monster. This cannon of a revolver is chambered in 12.7x66mm which will be devastating to take a hit from.
WSP Stinger is a full-auto pistol. One of the best secondary weapons for room clearing due to its increased mobility and fast rate of fire.
1 New Launcher
A Revolving semi-auto grenade launcher that fires 40mm rounds to cause the ultimate mayhem in small multiplayer map battles.
2 New Melee Weapons
Standard issue combat knife. Perfect for stealth takedowns.
A curved and a small fighting knife. This knife is great for quick slashes and stabs for deadly melee attacks.
After Market Parts – 6 at launch
After Market Parts are an innovative way to change your favourite weapons design completely. A massive overhaul that can also change the way the weapon functions during gun battles. Click here to read further about what are After Market Parts in detail.
JAK Raven Kit (MCW – AR)
convert your MCW to a .300 chambered shorty. This kit makes the rifle more modular and versatile in every combat situation. The JAK Raven Kit will be unlockable in the first weekly challenge.
JAK Heretic Carbine Kit (MTZ-762 – BR)
The JaK Heretic Carbine Kit converts the MTZ-762-BR into a shorter, more maneuverable rifle. High damage with moderate recoil.
Broodmother .45 Kit (WSP-9 – SMG)
Converting the WSP-9 into a .45 auto hard-hitting beast. The extended wood stock helps with recoil management.
JAK Annihilator Bullpup Kit (Pulemyot 762 – LMG)
This modded bullpup LMG converted the Pulemyot 762 into a new kind of machine gun. The title of the part says it all. It increases manoeuvrability while keeping the power shots down range as deadly as ever.
XRK IP-V2 Conversion Barrel (COR-45 – Handgun)
If you love your COR-45, this aftermarket kid gives the pistol more versatility and modularity. The top and under rails let players add optics and foregrips. This kit also introduces binary fire, which doubles the fire rate.
JAK Ferocity Carbine Kit (Renetti – Handgun)
Similar upgrade to the COR-45 XRK IP-V2 Conversion kit, the JAK Ferocity Carbine Kit turns the Renetti into a PCC (Pistol Caliber Carbine). With a rifle-size buttstock increasing overall recoil management, this kit offers rails on all sides for more attachment options.
Check out the game over here if you’re interested.