Cancellations led real Formula 1 drivers and more people to turn to esports. This has given plenty of views to the racing Esports scene which Torque Esports has keenly driven. The Race All-Star Esports Battle hosted the largest ever Esports Racing Event ever. With 90% more live viewers than the previous event peak, real drivers took on sim racers.
The occasion was met with success where Torque Esports state the following: ” In the wake of world-wide major sports cancellations and postponements, Torque Esports Corp. (TSXV: GAME) (OTCQB: MLLLF) today broke new records in the motorsport genre with the creation “The Race All-Star Esports Battle” – streamed live on YouTube and Twitch.
Torque Esports is leading the way in maximising the new opportunity in the booming ‘stay at home economy’.
The event proceeded following the cancellation of the opening round of the FIA Formula 1 World Championship in Australia. It was due to run this weekend. Other major championships including the NASCAR, Formula E, IndyCar and the World Endurance Championship shut down thanks to the COVID-19 virus pandemic.
Today’s competition featured real-world race drivers including Formula 1 star Max Verstappen. He alongside Indy 500 winner Simon Pagenaud and fellow IndyCar drivers Felix Rosenqvist and Colton Herta plus Formula E stars Antonio Felix Da Costa, Max Gunther and Neel Jani – all battled against the world’s leading sim racing drivers.
From the birth of an idea to the green flag for Saturday’s fan qualifier event – “The Race All-Star Esports Battle”, created in only 48 hours, had a massive impact across streaming and social media – recording millions of impressions.”
The heading title displays Torque Esports creating the biggest Esports Racing Event Ever, obvious to its mark.
Escalated delays and cancellations took adaptations for the better where Torque Esports was quick to host such events. This is because they are planning future events as well, the next one a week after the first.
Observation has apprehended keen insight for the entertainment of viewers. This bodes suppositional results for future attestation events where the case might be an even bigger feat. The success would be as much bigger as well.
Some recurring facts taken straight from Torque Esports’ own statements on the event are the following:
- “The Race All-Star Esports Battle” on the rFactor 2 platform streamed today’s top esports event the world during the broadcast. Thus beating competitions on League of Legends, Call of Duty, Nioh 2 and PlayerUnknown’s Battlegrounds.
- Stream Hatchet reported today’s event had 90% more live viewers in history; more than any esports racing event ever held on any streaming platform.
- Today’s event outperformed the average major sports league on Twitch, generating more average viewers than major sports leagues.
- Event viewership was 300 per cent larger than the Team USA Road to the Olympics basketball viewership.
- From Thursday to Sunday The-Race.com website achieved a 160 per cent increase in traffic compared to the previous week. Three of the top six stories were on esports racing this week. This is in spite of the dramatic last-minute cancellation of the Australian Formula 1 Grand Prix.
- Total subscribers for The Race YouTube channel grew by 10 per cent in only three days.
- The Race’s @wearetherace Twitter channel had three consecutive days of record traffic and 83 per cent increase in impressions.
Torque Esports suffices plenty for future coverage and views.